Tap it. It runs. Mind the cat.
Mice, chickens, rabbits and hedgehogs sit on a small cut-paper floor, each facing a direction. Tap one and it runs the way its nose points until something stops it. If it can't run, it turns a quarter clockwise. Get everybody out through the holes in as few taps as you can.
Tap and it runs. Blocked? Tap and it turns. Everything else on the board follows from that, and nothing needs fast fingers.
Every room has a goal, the fewest taps that get everybody out. Match it for two stars; take every crumb of cheese on the way for the third.
The cat wakes if you stop beside her. The fox sees down her rows. Traps snap. The prowling cat takes a step every tap. The wood burns.
Every room is a little diorama: paper floors, one hard shadow, dry captions. Fails are a paw, a snapped trap, a mouse carried off the top of the board.
Four chapters of hand-built rooms, then fresh boards for ever, each one checked by the solver so it has an answer and is never trivial.
Free, offline, one hand, works in the dark. Undo as much as you like, ask for a hint when you're stuck. Your stars stay on your phone.