Everybody Out app icon

Everybody Out

Tap it. It runs. Mind the cat.

Mice, chickens, rabbits and hedgehogs sit on a small cut-paper floor, each facing a direction. Tap one and it runs the way its nose points until something stops it. If it can't run, it turns a quarter clockwise. Get everybody out through the holes in as few taps as you can.

The house is not on your side: a sleeping cat catches anyone who stops beside her, a fox watches the rows, traps snap, and in the wood the fire spreads.
Google Play — coming soonIn internal testing now. The Play listing goes live after this round.
iPhone — laterThe App Store version follows the Android launch.

Everybody Out walkthrough — tap an animal and it runs The pantry, the first room in Everybody Out The kitchen: the sleeping cat and her danger halo Three stars and confetti on a solved room The wood, with a fire spreading across the board The level picker: twelve rooms across four chapters

Why it feels different

👆One thumb, one rule

Tap and it runs. Blocked? Tap and it turns. Everything else on the board follows from that, and nothing needs fast fingers.

🧀Fewer taps, more stars

Every room has a goal, the fewest taps that get everybody out. Match it for two stars; take every crumb of cheese on the way for the third.

🐈A house full of trouble

The cat wakes if you stop beside her. The fox sees down her rows. Traps snap. The prowling cat takes a step every tap. The wood burns.

✂️Cut paper, slapstick fails

Every room is a little diorama: paper floors, one hard shadow, dry captions. Fails are a paw, a snapped trap, a mouse carried off the top of the board.

♾️Twelve rooms, then endless

Four chapters of hand-built rooms, then fresh boards for ever, each one checked by the solver so it has an answer and is never trivial.

🔕No ads, no accounts

Free, offline, one hand, works in the dark. Undo as much as you like, ask for a hint when you're stuck. Your stars stay on your phone.